About today's Dungeon Keeper Server Maintenance

See this right here illustrates why I want an offline mode. It isn't that I don't trust your people. It's I don't trust online only to begin with. The news of Mythic shutting down and even before had me thinking 'what happens when this game is abandoned?' and the only answer I have is _'we are stuck with an app that has assets nobody can access and does nothing because a bean counter somewhere went _'well we can save x dollars if we shut this down.'_

I had even made a few suggestions on the dungeon keeper forums to the effect of _'charge $10 for an offline mode that's just the same maps, but between scenario moving still image' comic style cutscemes (such as where its static images that swap between two or maybe three frames and get slid in or around as needed.)'_ People would pay for it if there's enough there. Achievements, unlockables, maybe have a perk if you beat it the game gives you a few tracks to listen to on your phone. Granted it would be nice to have heroes to beat up, but that is another problem more on the tune of _'why are there no heroes even on the weekly endurance raids?'_

I realize it won't happen. Mythic is shut down and we should be, and are, grateful you're staying on to do mantinance for game and forum. It's just I can and have played both the original and sequel that are each a decade and change old (the original is 18, sequel is 15.) No server checks, no having to phone home, just install game and go.

This? Soon as the server goes down it didn't matter if you play for free or are a whale that spent a hundred bucks or more. Down means game cannot be played and it is useless data on your device.

_Where is the export function?_
- Jason Scott.

posted from Bloggeroid

Dungeon Keeper Mobile: Update 4 is a Game Changer

A new Twist
So Mythic gets shuttered in July, does not exist, closed, gone. Yet here we are. dungeon Keeper Mobile got a new update that adds a lot, changes a few things, and leaves me fumbling about trying to adjust. Is it good? Bad? I personally like it in spite of finding my usual methods not working.

Spells Reworked
It used to be, since January if not earlier, you click on a spell and the screen was locked til the time to cast was over. This was bad because you could accidentally click on a spell and not only is mana wasted but you're unable to see what else is going on. Now no matter the spell you can click on it then swipe around the whole dungeon. Here's a breakdown of what each spell is like now.

Cluck Off: Now you get a number of clicks per cast and can be patient to find the exact minions you want to use it on.

Bomb Wall: Like with cluck off you get a number of clicks per spell. Each click drops a bomb that does single tile damage, but you get several bombs per cast, so while you no longer can blow open a huge hole you can bomb open passages throughout your target's dungeon.

Dragon Breath: You start with a full meter when the spell is cast and each swipe drains that meter, but you can two finger swipe to move around so you can use it on the minions you want to burn. It really is an antipersonnel spell and while it can do damage against rooms, it isn't that spectacular.

Lightning: You can still only use it on three rooms, but you can take time to pick which rooms. Now the big thing is it disables a self defending room's defenses temporarily, which to me makes it a far more useful spell than it was.

Now in addition to campaign missions either attacking or defending against CPU opponents there are a series of unlockable challenges that give you a set army and spells to beat. These challenges are pass/fail with the win condition being to get rid of the enemy dungeon heart however you like. These serve as tutorial for specific mechanics and let's you see how different things work. Personally I would like to be able to replay each even if there's no reward, but that's just me.

While relatively minor its nice to have things like the guild and replay buttons on the primary screen rather than poke around.

There are a few new achievements to deal with the fact the guard post levels. The order of being able to get rooms is changed. The dungeon heart now costs combat points to upgrade, and other things.

Is it good?I think some o these things were badly needed seeing as the community cried for several changes since January. Yet when those changes went live just as many complained about the changes once made. I personally am glad because it breaths life into the game.

Thanks Mythic.

posted from Bloggeroid

I Found something to do with my Neocities Account!

Soooo.... Neocities...?

Hey does anyone here actually use neocities for anything? I ask because after the FCC throttle announcement I've heard little to nothing from the public at large. Ranted I've also been silent but i'm pretty scatterbrained anyway and no real thing focusing me on a static instead of blog or Google+.

Now I do, because the main site outside of 1d4chan to host Engine Heart's PDF's are down, and so far as I know only the main book is being hosted, leaving the minimods kind of dead in the water other than my copies. They're free, Creative Commons, and Viral is a nice guy. Pity the only email address I had was for the domain that doesn't exist.

My plan is to have write-ups on each as well as links to a couple notable podcasts of gameplay, the Google+ community, my book in epub and PDF format, and if anyone has any useful suggestions [contact me mailto:singletona082@gmail.com]!

Neocities.org. It gives ten megabytes of space! OK great not a lot, but if you're careful about what you put up and use of outside stuff you can get away with a lot. They're ad free and are trying to keep their domain sustainable. Plus, much to the joy of anyone that cares about archiving, they included an export function!

posted from Bloggeroid