Dungeon Keeper Mobile: Update 4 is a Game Changer


A new Twist
So Mythic gets shuttered in July, does not exist, closed, gone. Yet here we are. dungeon Keeper Mobile got a new update that adds a lot, changes a few things, and leaves me fumbling about trying to adjust. Is it good? Bad? I personally like it in spite of finding my usual methods not working.

Spells Reworked
It used to be, since January if not earlier, you click on a spell and the screen was locked til the time to cast was over. This was bad because you could accidentally click on a spell and not only is mana wasted but you're unable to see what else is going on. Now no matter the spell you can click on it then swipe around the whole dungeon. Here's a breakdown of what each spell is like now.

Cluck Off: Now you get a number of clicks per cast and can be patient to find the exact minions you want to use it on.

Bomb Wall: Like with cluck off you get a number of clicks per spell. Each click drops a bomb that does single tile damage, but you get several bombs per cast, so while you no longer can blow open a huge hole you can bomb open passages throughout your target's dungeon.

Dragon Breath: You start with a full meter when the spell is cast and each swipe drains that meter, but you can two finger swipe to move around so you can use it on the minions you want to burn. It really is an antipersonnel spell and while it can do damage against rooms, it isn't that spectacular.

Lightning: You can still only use it on three rooms, but you can take time to pick which rooms. Now the big thing is it disables a self defending room's defenses temporarily, which to me makes it a far more useful spell than it was.

Challenges
Now in addition to campaign missions either attacking or defending against CPU opponents there are a series of unlockable challenges that give you a set army and spells to beat. These challenges are pass/fail with the win condition being to get rid of the enemy dungeon heart however you like. These serve as tutorial for specific mechanics and let's you see how different things work. Personally I would like to be able to replay each even if there's no reward, but that's just me.

UI
While relatively minor its nice to have things like the guild and replay buttons on the primary screen rather than poke around.

Misc
There are a few new achievements to deal with the fact the guard post levels. The order of being able to get rooms is changed. The dungeon heart now costs combat points to upgrade, and other things.

Is it good?I think some o these things were badly needed seeing as the community cried for several changes since January. Yet when those changes went live just as many complained about the changes once made. I personally am glad because it breaths life into the game.

Thanks Mythic.

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I Found something to do with my Neocities Account!

Soooo.... Neocities...?

Hey does anyone here actually use neocities for anything? I ask because after the FCC throttle announcement I've heard little to nothing from the public at large. Ranted I've also been silent but i'm pretty scatterbrained anyway and no real thing focusing me on a static instead of blog or Google+.

Now I do, because the main site outside of 1d4chan to host Engine Heart's PDF's are down, and so far as I know only the main book is being hosted, leaving the minimods kind of dead in the water other than my copies. They're free, Creative Commons, and Viral is a nice guy. Pity the only email address I had was for the domain that doesn't exist.

My plan is to have write-ups on each as well as links to a couple notable podcasts of gameplay, the Google+ community, my book in epub and PDF format, and if anyone has any useful suggestions [contact me mailto:singletona082@gmail.com]!

Neocities.org. It gives ten megabytes of space! OK great not a lot, but if you're careful about what you put up and use of outside stuff you can get away with a lot. They're ad free and are trying to keep their domain sustainable. Plus, much to the joy of anyone that cares about archiving, they included an export function!

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Quick Look: System Shock Infinite

How to surprise someone that has played System Shock 2 since 2004:

Take System Shock 2, add Groundhog Day, mix with a lot of fan devolution, and shake well.

This mod isn't a new game in that it uses the same levels longtime fans are familiar with and the basic story of SciFi Haunted House, yet it makes it so much.... More. Don't believe me? Here is a promo trailer from a few versions back.

For starters we get a halfway reasonable feeling explanation on how we got here with SHODAN somehow having a pod from beta grove traveling faster than light without engines, why she's on the box even though she doesn't show up til a third of the way in, and we get a sense of dynamism as Marie Delacroix goes from leaving logs here and there to outright actively helping you as a psionic 'ghost' of sorts. Even better is we get a sense the crew is still alive and fighting here.

There are multiple endings depending on actions you take ranging from standard good/bad, to a 'how we got here' easter egg ending, and even a 'now for something completely different' end. However that isn't even the best part! This thing isn't even done and the next series of updates adds in old school 3D cyberspace segments for several key events to further separate them from the more mundane types of hacking, an expanded path branching system where you can choose to actively side with SHODAN, the Many, go for broke to make everything right, or even... Well. That would be telling wouldn't it? There are smoothed out and expanded animations, more scripted events, and it's just packed to the gills with things that make even fans that've had this game since 1999 feel like it's something fresh without being completely unrecognizable.

There is all new voice work, a rebalanced weapon system, further incentives to explore, story twists, and for the most part outside of voice work it is one guy putting all of this together. Don't get me wrong the community at large has been helping with feedback, suggestions, even writing a few segments here and there, but this is one guy in his spare time giving us not just an expanded story that feels like what Looking Glass and Irrational might have done if they had more time, but also a look at what the fans of the franchise are able to do with the new more stable editor that the NewDark update gave us.

Give it a spin, put your thoughts down, and Embrace the Chaos.
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